built: 2023.07.08 09:31:13

Search: "{ILLICIT}"

Pilots

{ - 5 uZorii Bliss 40
{2 1 4 3 1`
flrb EXUABmIn Intuitive Interface After a ship at range 1 performs an action during its Perform Action step, if that action is on your action bar, you may spend 1 g to perform that action, treating it as red.
{ - 4 uTeza Nasz 37
{2 1 4 3
flrb EXUABmmn Intuitive Interface While a friendly ship at range 0-2 performs an attack, if the defender has a ship friendly to the attack in each of its side arcs ( £ and ¢), the attacker may reroll 1 attack die.
{ - 4 uWilsa Teshlo 34
{2 1 4 3
flrb XUABmmn Intuitive Interface After you perform an attack, if the defender was dealt a faceup damage card, the defender gains 1 strain token unless it chooses 1 non-recurring g from 1 of its equipped upgrades and loses that g.
{ - 3 uLega Fossang 33
{2 1 4 3
flrb EXUABmmn Intuitive Interface While you perform a primary or U attack, you may reroll 1 attack die for each friendly device or calculating friendly ship in the attack arc.
{ - 3 New Republic Patrol 32
{2 1 4 3
flrb EXUABmmn Intuitive Interface Designed for customization, the BTA-NR2 Y-wing is used by numerous military organizations across the galaxy in a variety of roles, from law enforcement craft to wartime bombers.
{ - 3 uShasa Zaro 33
{2 1 4 3
flrb XUABmmn Intuitive Interface After you defend, you may choose a friendly ship in your ¡ at range 0-2 and 1 of your green tokens. If you do, that ship gains a matching token.
{ - 2 uAftab Ackbar 34
{2 1 4 3
flrb EXUABmmn Intuitive Interface After you execute a red basic maneuver or perform a red action, if you have exactly 1 stress token, you may gain 1 strain token to remove that stress token.
{ - 2 uC'ai Threnalli 34
{2 1 4 3
flrb EXUABmmn Intuitive Interface After you fully execute a maneuver, if you moved through a friendly ship, you may perform an e action.
{ - 2 Kijimi Spice Runner 31
{2 1 4 3
flrb XUABmIn Intuitive Interface Led by Zorii Bliss, the Kijimi Spice Runners set aside their usual mercenary ways to take the fight to the Final Order at the Battle of Exegol.
{ - 1 uCorus Kapellim 33
{2 1 4 3
flrb XUABmIn Intuitive Interface Before you engage, you may choose 1 ship in your firing arc at range 0-1. If you do, transfer 1 green token from that ship to yourself.
Q + 3 uAgent Terex 38
{2 2 5 2
floj EXXWWIIIm Setup: After placing forces, choose any number of your equipped I upgrades and equip them to friendly TIE/fo or TIE/sf fighters. Each ship can be assigned only 1 I this way. End of Game: Return all I upgrades to their original ships.

Upgrades

W # 1 uCikatro Vizago During the End Phase, you may choose 2 I upgrades equipped to friendly ships at range 0-1. If you do, you may exchange these upgrades. End of Game: Return all I upgrades to their original ships.
WW # 11 uJabba the Hutt During the End Phase, you may choose 1 friendly ship at range 0-2 and spend 1 g. If you do, that ship recovers 1 g on 1 of its equipped I upgrades.
t # 4 uBroken Horn Add W and I slots. If you are damaged, reduce the difficulty of your speed 3-5 maneuvers.